Jake Lee-High experiences and interactionsleehighjake (at) gmail.com

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Being(s)
Being(s)

a collaged rendering of the parabolic speaker/light   A screenshot from the 3D soundscape composition software I have been developing. Here you see one of the sound sources selected and [...]

Savannah Riverfront
Savannah Riverfront

This responsive public artwork was designed for Hutchinson Island, a new public park and land development across the Savannah River from the historic Savannah riverfront. The proposed concept was [...]

visual meditations
visual meditations

This weekend, I’ve been playing around with creating a motion based sketching application using openframeworks. The drawing is created by visualizing different forms of tracking such as blobs, [...]

Sound Reactive Environment
Sound Reactive Environment

This is a little sketch I did playing around with sound reactive environments through Unity 3D.   The reactive lighting is pretty great.  I’m excited about being able to easily distribute interactive [...]

First Memories
First Memories

This is a piece that has been sitting idly on my server and I just recently rediscovered.  Each first memory on it’s own is intriguing, but what I am most interested in is collecting a mass of individual [...]

Sound Environments
Sound Environments

For some time now, I have been interested in the manipulation of sonic environments in order to induce the collaging of memories for the creation of new experiences. These sketches, sound works, [...]

Redirecting Muybridge
Redirecting Muybridge

What I find a humorous little homage to Eadweard Muybridge.  The site uses redirects (check out the address bar) to create an animated sequence of one of Muybridges works.  Take a quick [...]

Hello Echo
Hello Echo

This is a concept for a sound installation in Regent Park in London.  What I propose is altering the pastoral soundscape of the park into that of a canyon.  Using the buffered sounds recorded from [...]

Altered Acoustics
Altered Acoustics

I have been exploring using audio buffers to alter the acoustics of a room. I am interested in setting up numerous microphone/speaker nodes that are set to specific playback delays [...]