
a collaged rendering of the parabolic speaker/light A screenshot from the 3D soundscape composition software I have been developing. Here you see one of the sound sources selected and [...]

You’re standing on a busy New York street when all of a sudden you notice a tornado quickly overtaking you. You watch as it nears, picking up signs and debree along the way. You can feel the [...]

Rain Field, an interactive sound, smell, and light installation, generates weather systems within a 12 foot by 12 foot area in relation to the movement of observers. Through 117 separate audio channels the [...]

Neighboring Lives is an 18.7 channel sound installation housed within a constructed studio apartment. Voices and actions can be heard coming from the floor, ceiling, and surrounding walls. The audio tracks [...]

This weekend, I’ve been playing around with creating a motion based sketching application using openframeworks. The drawing is created by visualizing different forms of tracking such as blobs, [...]

A good video that shows the full user flow of the installation Here is a random video of the installation in use I found on the web This is an interactive installation that we [...]

This is a little sketch I did playing around with sound reactive environments through Unity 3D. The reactive lighting is pretty great. I’m excited about being able to easily distribute interactive [...]